The problem is, you wouldnt be able to build anything on that tile or on the portals so using this tile would steal a lot of building room from the board and can’t be playable so I need alternative ideas for it. You can continue building roads from that point, which count for the longest road count and you can build a settlement on the end of the road at the other side of the portal. Later if you build a road that leads to the castle, you place a marker on the road’s end and then a second marker somewhere else on the board. It would be always on the center of the board, cant build anything on it during the first building rounds, not even roads leading to it. I was thinking the ghost castle could do something like open a “portal” to another place on the board. Wedding tower: produces the resource the thief is moved to.ĭurango: settlements can be built inside the tile, produces gold.Īmalgam: throw a second dice after production, depending on the result is the resource that you produce.Įarthquake: if a 7 is rolled the tile swaps its place with an adyacent one, and can partially destroy settlements. Lucky 7 magic castle: produces dev cards if 6+1 is rolled. You pick 1 at a time at random and the resource card you picked gets replaced and. This tiles lets you at random get one resource card from the bank with a settlement and 3 resource cards at random from the bank with a city. Youfound a sunken treasure chest off the shore of Catan. Jungle: produces currency to buy development cards. Treasure Tile: This hex needs to be near water. Volcano: burns settlements after producing gold. I’m getting a lot of official and unofficial hexes that replace the desert or that can be used in bigger scenarios and I need an idea for another one, the artwork for it is a ghost castle.
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